
What is an Exoskeleton Suit?
The Various Terms Associated with the Powered Exoskeleton Suits
First things first, the term "exo" means outside or external and originates from the Greek language.
- Exo-Suit
- Powered Limb Suit
- Exo-Walker
- Powered Exoskeleton Suit
- Exo-Armor
- Man Amplifier Suit
- Accelerator Suit
- Skeleton Armor
- Exo-Frame
- E-Frame
- Combat Frame
- Man Work-Frame
- Worker Suit
- Exo-Worker
- Powered Extension Suit
- "Jacket"
- Power Loader
- Power Walker
- Exo-Walker Suit
- Power Amplifier Suit
- Power Amplifier Walker
- Warrior Web
- Hybrid Assistive Limbs
- Human Universal Load Carrier
- Biomechanical Exo-Suit
- XOS
- Locomotion Suit

These two forms of human combat amplifiers are often confused on the internet, leading to misinformation and misuse. They do share some similarities but vary in abilities, uses, and overall appearance. Combat exoskeleton suits are mostly wore on the extremities of the wear's body, and often have a chest and/or back piece. They do not provide armor coverage over a large percentage of the wearer's body. While helmets can be worn, they are not often tied directly into the combat exoskeleton system as a whole. Some creators differ powered armor verse exo-suits with troopers trading maneuverable over armor protection. Think Elysium, not HALO or Iron Man. Exoskeletons are more accents than the whole picture. And when we are comparing these two military futuristic armor system, only the CLASS-I powered armor applies to the classic exoskeleton suit of sci-fi and the real world.
When it comes to the jobs and tasks of the exoskeleton, they are mainly used to increase the wearer's strength, endurance, and carrying ability. Current military research has determined that exoskeletons would take the toll off of long patrols with heavy packs over rough terrain, like Afghanistan. Plus, exoskeletons could eliminate some of the heavy work machinery in service in the military today. This makes exoskeletons more applicable to civilian jobs and non-combat takes, similar Ripley's power-loader exoskeleton from ALIENS.
Classifications of Exoskeleton Suits
CLASS-I
CLASS-II
CLASS-III?!
The Advantages of Combat Exoskeletons
CLASS-I
This is the most popular type of exoskeleton seen in movies,
video games, the real-world and described in various books. The CLASS-I exoskeleton is wearable, man-sized, and is
generally, a framework. This framework is mounted on the extremities of the wearer’s body,
with a chest and/or back pieces that houses the computer control system and the power source. The framework is either worn on the body or surgically mounted. While it may give some height to the operator,
it is an enhancement tool of the wearer’s body. In most CLASS-I exoskeletons,
there is little to no ballistic protection provide by the framework itself. The body of the operator is exposed and the only ballistic protection is derived from the wearer's own personal body armor. Unlike many of the other anthropomorphic mecha/robots of sci-fi, the CLASS-I powered exoskeleton suit is currently under development by the military and private
companies for various applications. These applications range from a tool for lifting patients in hospitals, to a replacement for forklifts, and of course, super soldiers.One of the best
recent examples of CLASS-I exoskeletons was from Elysium.
CLASS-II
While the CLASS-I powered exoskeleton suits are very common, and is the most
frequent example of exoskeleton suits in the real-world and fiction, the
CLASS-II is not. While seen in the Matrix
films via the APU, the CLASS-II is a hybrid of some classic mecha designs and
the CLASS-I framework. Basically, the open cockpit of the CLASS-I design is
there, along with the wearer’s extremities controlling the arms and possibly the legs of the
CLASS-II exo-suit. CLASS-II powered exoskeleton suits naturally are better
armored and armed with larger power systems to draw from. In realistic terms,
it is more logical that the CLASS-II exoskeleton are designed more for work than
the battlefield, like the power-loader from ALIENS. If there was an combat-rated CLASS-II exo-suit, than it could be an heavy-weapons platform designed to delivery fire support in conditions that prevent classic infantry fire support, like tanks, artillery, and CAS.
CLASS-III?!
In terms of powered armor and/or mecha, the CLASS-III is the
largest type of anthropomorphic robotic crew machines. These are hallmarks of
anime and were recently featured in the live-action Pacific Rim. However, is there an CLASS-III exoskeleton suit?
According to my research and the set difference between powered armor and
exoskeleton suit, something on the scale of the ROBOTECH or Gundam mecha
could not exist in the form of an exoskeleton. The only way that I can see, and
this is completely ridiculous, is for a CLASS-I powered armor or exo-suit operator to be strapped
into a CLASS-II exo-suit, and get inside some sort of CLASS-III exoskeleton
designed around enhancing the CLASS-II exoskeleton. That is kinda fucked up right there. Reminds me of one of the Russian Matryoshka doll.
The Advantages of Combat Exoskeletons



If the electrical system shorts out or surges, it could transmit that electrical charge into your body. That is bad. Then if a artillery/mortar shell hits, it could break the exo-suit frame, ramming combat-rated metal into your body. Ouch! Medical care on the battlefired could be complicated by the wearing of an exoskeleton as well...anyone got a plasma torch? Then we come to one of the real issues: complexity. For the most part, the equipment that frontline soldier carry into battle are in keeping with the KISS rule, and anything not simple, is sealed. Exoskeletons would be a complex machine, not as complex as the mecha and powered armor, but still desert and jungle conditions could damage the framework and prevent it from working propery. Any soldier assigned to an exoskeleton framework would have to be trained to repair and service the equipment.
The Real-World Combat Exoskeletons
Since the 1960's, the US military and private industry has been exploration the possibility of using technology to enhancing the soldier and take some of the burden away as well. The first attempt at an exoskeleton was developed by Cornell Aeronautical Labs in 1961-1962, and was attempt to prove the concept of powered man amplifying exoskeletons as a viable technology for the US Air Force, who ordered and funded the project. The press at the time, called it "the Superman suit", and it was hoped to be a technology for the US space program and the US military. The Cornell exo-suit was a mockup, and never included motors, servos, or power. The first real, working exoskeleton was developed by GE under the 1965-1971 "Hardiman" project. While a full mockup model was constructed, only pieces of Hardiman I exo-suit worked, namely the claw-like arms. While the arms worked, the leg-based frame work were an issue, especially with locomotion. By 1971, GE canceled the project. Both of these early exoskeletons were proposed for work, not combat. During the 1980's, with the growth of computer and robotic technolgy (and funding), there were attempts to bring about exo-suits for work, the health industry, space exploration, and the military.
Some of these exoskeletons were merely industrial arms for heavy industrial settings, the best of the 1980's exo-suits was the 1988 NASA AX-5 Hardshell space suit. For several decades, NASA's AMES had been working on a hadshelled space suit system that they called the "AX" series. The apex of this research was the 1988 AX-5. While bulky, the AX-5 possessed 95% maneuverable of the naked human form, and this suit was targeted for protection of astronauts in high-risk areas. It was envisioned that the AX-5 would be used in EVAs in Earth orbit and asteroid mining. In the end, it was determined that NASA did not need a suit like this and alone with some remaining technical issues, the AX hardsuits were shelved.
By the 1990's, the continued advancement in computer and robotic technology allowed for the military and private industry to further advance exoskeleton technology, however, with the cutbacks after the Cold War, the military was less interested. Since the year 2000, there have a number of attempts to bring exoskeletons to the battlefield and to the work place. There is the military Human Universal Load Carrier (HULC), the Raytheon XOS series, Berkeley eLEGS, the Japanese Cyberdyne HAL system and Honda's exoskeleton Legs. As this blogpost was being written, Lockheed Martin announced the testing by the US Navy of their non-powered work exoskeleton system called FORTIS.This exo-system should allow naval maintenance and construction worker crews to work longer and carry more weight without taxing their bodies. The Navy will be testing FORTIS in some of their shipyards.
Some of these exoskeletons were merely industrial arms for heavy industrial settings, the best of the 1980's exo-suits was the 1988 NASA AX-5 Hardshell space suit. For several decades, NASA's AMES had been working on a hadshelled space suit system that they called the "AX" series. The apex of this research was the 1988 AX-5. While bulky, the AX-5 possessed 95% maneuverable of the naked human form, and this suit was targeted for protection of astronauts in high-risk areas. It was envisioned that the AX-5 would be used in EVAs in Earth orbit and asteroid mining. In the end, it was determined that NASA did not need a suit like this and alone with some remaining technical issues, the AX hardsuits were shelved.
By the 1990's, the continued advancement in computer and robotic technology allowed for the military and private industry to further advance exoskeleton technology, however, with the cutbacks after the Cold War, the military was less interested. Since the year 2000, there have a number of attempts to bring exoskeletons to the battlefield and to the work place. There is the military Human Universal Load Carrier (HULC), the Raytheon XOS series, Berkeley eLEGS, the Japanese Cyberdyne HAL system and Honda's exoskeleton Legs. As this blogpost was being written, Lockheed Martin announced the testing by the US Navy of their non-powered work exoskeleton system called FORTIS.This exo-system should allow naval maintenance and construction worker crews to work longer and carry more weight without taxing their bodies. The Navy will be testing FORTIS in some of their shipyards.
Other Applications of the Exoskeleton Technology

The military believed that that exo-suits could replace heavier, more expensive, and less power efficacy utility/work vehicles. In frontline bases, far from the main supply lines, a few exoskeletons could help with heavy lifting tasks and constructions. The Navy wants exoskeletons on theirs ships to save weight and less time-intensive maintenance than current work machines. We could see exo-suit equipped deck crews loading missiles onto fighters, and transporting supplies. It is believed that with exo-suits being so close to the normal bodily movements, that training time would be limited along with smooth operation...no more forklift accidents. This is currently being tested by the US Navy with the Lockheed Martin FORTIS system. There as been hope that exoskeletons will allow the injured and disabled to walk. This maybe the greatest contribution to mankind by exoskeleton technology. As I've seen in working in a hospital environment, damage to the spine cord, via car accident or drunken diving, is often alters the patient and their families lives forever. If there was a way for the hospital, rehab facility and the home to allow the patient to regain some of their mobility, the care, treatment, and long-term livability of the patient would be increased, along with adding some dignity to their lives.
The Roadblocks of Current Exoskeleton Technology
Logic dictates if there are effective prototypes of combat military-grade exoskeleton that actually current exist, than why are we not seeing them in use yet? There are some roadblocks to applying the current-gen exoskeleton technology to the marketplace and the military. First, there has to be the money and motivation. Exoskeleton suits, like Raytheon's XOS, cost about $150,000+ Then there is the issues of power supply and the interface system. Along with money comes the motivation for the military and
their defense contractors to push the government for proper funding. In the
tight times, the government needs proof positive of concept and positive impact
on the military. While exoskeletons look cool on the big screen and online,
that is not selling point for taxpayers. While development funding under DARPA
is moving forward, will the funding be there for full scale adoption? One of
the seriously blocking Edge of Tomorrow style
exo-suits is power…or the lack there of. One of the most advanced exoskeleton
prototypes today, the Raytheon XOS is powered by either an internal combustion engine
or hooked up to the electrical grid. The goal is to have the exoskeletons
powered by long-life battery pack that allows the exoskeleton to operate in the field for several days without support and not requiring fuel. It is believed that soldiers could mount military-grade solar panels to augment the power supply.
Another technological roadblock is interfacing the exo-suit motor and servo systems with the meatbag operator. The current Raytheon XOS exo-suit is slow and does not response with the lightning speed as seen in film exoskeletons. The slow factor would be fine if the XOS was just for forklift replacement duty, but not for combat. Any exoskeleton system would have to possess the ability to detect and cancel illegal movements by the operator, to prevent damage to the framework and/or operator. Coupled with this is the ability for an exo-suit system to be flexible enough to allow an operator more or less smooth organic movements and actions. Without it, you are destine to have a machine that is just a machine, not an logical extension of your own body.
Another technological roadblock is interfacing the exo-suit motor and servo systems with the meatbag operator. The current Raytheon XOS exo-suit is slow and does not response with the lightning speed as seen in film exoskeletons. The slow factor would be fine if the XOS was just for forklift replacement duty, but not for combat. Any exoskeleton system would have to possess the ability to detect and cancel illegal movements by the operator, to prevent damage to the framework and/or operator. Coupled with this is the ability for an exo-suit system to be flexible enough to allow an operator more or less smooth organic movements and actions. Without it, you are destine to have a machine that is just a machine, not an logical extension of your own body.
An Interview with Linda Nagata, author of The Red: First Light
1. What lead to your decision to include an example of science fiction exoskeleton armor in your military sci-fi novel: "The Red: First Light"?In the story world of THE RED I wanted to explore a very near-future extrapolation of what advanced technology might mean for an infantry soldier with boots on the ground. I wasn’t interested in just one aspect, but in an integration of equipment, communications, and neurological science. So the exoskeletons were just one part of that, but a logical part. The human form is agile and excellent at getting around in all kinds of terrain. Mechanically enhancing that form makes a lot of sense. For example, increasing strength and speed as well as endurance – miles covered in a patrol – and reducing stress injuries. Research on the current state of exoskeleton development turned up some interesting possibilities that inspired the rig used in the story.
2. How does the inclusion of combat-rated exoskeleton suit alter the lives of your soldiers under the command of James Shelley?
At the opening of the novel, Shelley’s squad is responsible for maintaining security in a rural district plagued with insurgent incursions. Their duties require them to patrol regularly, covering a lot of sparsely populated terrain. The exoskeletons extend their speed and range, while allowing them to move in relative stealth. Of course the downside of this is that because they can cover more terrain, forces are thinly spread, and fewer soldiers are asked to do more and more.
3. Tell FWS about the exoskeleton suits from your novel, in regards to form and function.
The exoskeletons I used in the novel are struts, not shells. Their function is to multiply the power of a soldier’s natural motion, primarily in the legs, but also in the arms, and also to support the weight of the equipment being carried, so that even burdened with weapon, pack, and armor, an infantry soldier remains swift and agile.
4. Do you believe that combat exoskeletons will become standard military issue in the near future?
The answer to that, I think, is contingent on several other questions, with the question of functionality coming first. Can an exoskeleton be made to work reliably, with a durable, dependable, and lightweight power source? There is money to be made in the development of light-weight, long-term batteries! Assuming reliable equipment can be made, how much will it cost? Also critical: what sort of war will be fought? Peace-keeping missions and foot patrols that we've seen in Iraq and Afghanistan would seem to be ideal for exoskeletons, relieving some of the incredible physical strain – the cumulative strain – endured by soldiers in the field who are burdened by heavy equipment.
5.Will you be including more exoskeletons in future works?
There will be two sequels to THE RED, and both will include more use of exoskeletons, naturally! I haven’t yet decided what I’ll be working on after that, but if they’re appropriate to the story, exoskeletons will certainly make an appearance.
Science Fiction and the Combat Exoskeleton

It was only recently that the difference between the powered armor suit and the powered exoskeleton suit was spelled out clearly. By the 21st century, the US military and various defense companies, and heavy manufacturers began fielding prototype exoskeletons for work and combat. US military became interested in testing these various systems and proposing that by the year 2025, the US Armed Forces will fielding military grade exoskeletons. Picking up on this, science fiction creators began putting more and more honest-to-god exoskeletons into popular sci-fi media, like Elysium, Agents of SHIELD, Edge of Tomorrow, and Call of Duty: Advanced Warfare. Today, we are on the beginning of an new age of popularity for exoskeletons being inserted into science fiction works. Even I embraced this and placed exoskeleton infantry in my sequel to my novel Endangered Species, The Pillar of Fire. Yep, there will be sequel.
Examples of Combat Exoskeletons in Sci-Fi
The Combat Exoskeleton from Call of Duty: Advanced Warfare
The near future COD games are always looking towards current research for items to include their games, and the incoming COD: Advanced Warfare is no different. In this game, the private military company, ATLAS, is one of the global's largest military organizations, and outfits their contractors with the latest-and-greatest in high-tech warfighting gear. That includes exoskeleton suits. Both Atlas Corporation and the US military of 2054 both the seem to use exoskeletons, however, it is believed that the most advanced military exoskeleton used by the ATLAS PMCs.It is also believed it that COD:AW will allow for exoskeleton class setups for assault, defense, and such. Like many of COD games online, there will be tons of customization options for the player to set themselves apart for the hordes of other gamers, like paint schemes. It is also believed that players wearing the CLASS-I exoskeletons will be able to mount the larger CLASS-II combat powered mechanized armor. This addition of exoskeletons could really jazz up the stale current COD gaming online environment. Recently the website CharlieIntel reported some of the exo-suit perks and abilities will draw from a limited battery pack that needs to recharge after use, limiting their effectiveness. These exo-suit multiplayer features are: energy shielding, sprint, extra health, cloak, hover, radar location of other players, and an incoming fire interceptor TROPHY system. We shall all see how exoskeletons effect the world of COD in November.
The LEAF from Embedded by Dan Abnett
Let it be said: Dan Abnett has written one of the best military science fiction novels in Embedded and it is one hell of a read. In the novel set more than a thousand years in the future, there are two main political entities wrestling over interstellar real estate. On planet Eighty-Six, a starter colonial world that is not yet an official member of either the United Status or the Bloc, but both want it. The United Status' Settlement Office Military Directorate or SOMD soldiers use the LEAF or Limb Exo Assist Frame, to manage the weight of some of the SOMD's heavy infantry small arms. One being the M3A Hardlaser beam emitter AKA "the Piper". In the book, several of the character use LEAFs to wield the Piper, and normally, the LEAFs are only mounted to one arm. This is similar to the Colonial Marines' 10mm M56 Smart Gun's Articulation Arm, and could be the inspiration behind the LEAF in Embedded. If you have not read this novel, read it. FWS will be posting up an book review of Embedded soon.

The REF VR series Cyclone from ROBOTECH and Genesis Climber MOSPEADA

The DELTA-6 Accelerator Suit from G.I. Joe: Rise of COBRA

The Grey Knight Nemesis DreadKnight Exo-Armor from the Warhammer 40K
In the realm of WH40K, there are several species that use combat mecha-like machines, mainly called walkers. In the mysterious ranks of the Grey Knights Space Marine chapter, who are specially trained for operations against the warp demons, there are Grey Knight trained to pilot the advanced Nemesis Dread Knight exoskeleton. Unlike the Tau Battlesuits, the Nemesis Dreadknight is not a fully encased CLASS-I/II powered armor rather a CLASS-II exoskeleton that was designed to counter the monstrous demon forms that plague the Grey Knights’ battlefields. Due to the complexity, this exoskeleton takes years to master, and even before that, the Space Marine, in CLASS-I powered armor, must possess the mental abilities to unitize the synaptic implants. This makes the Space Marine pilots of the Nemesis Dreadknight an especially skilled super-soldier. Powered by a Stark Industries plasma reactor and equipped with all the latest in ranged and melee weaponry, the Nemesis Dreadknight is a mighty weapons platform for Grey Knight operations against the hellish horde from the Eye of Terror.
The Knight Sabers Motorslaves from the Bubblegum Crisis Universe

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The APU from The Matrix Universe

The Skeleton Armor from X-Com: Enemy Unknown

Supernaut Power-Limbs Pak from the Major Matt Mason Toyline

The CCB EXO-0592 and 3rd Gen Exo-Suit from Elysium

The Jackets from Edge of Tomorrow
Seen in all of their military science fiction
awesomeness, the exo-suits from Edge of Tomorrow were a labor of love
for the prop department and the actors. Over the course of five months, the
over one hundred exo-suit mockups were created. Naturally, the best and most time
intensive exo-suit props were created for Emily Blunts and Tom Cruise. These
required over 200 pieces per suit and could weigh in at 135lbs once fully
loaded and outfitted. While the original design was by director Doug Liman, it
was Pierre Bohanna that was the head of the exo-suit development team for the film. According to
Bohanna, there were three different exoskeleton Jacket suits in the film:
Grunts, Dogs, and Tanks. Grunts were the vast majority of suits, dogs were
equipped with rocket launchers, and the tank are serious firepower.
Each
suit required a team of four, and over thirty minutes for the actors to suit
up. By the end of filming, they had it down to less than a minute. In the film,
the exoskeletons or Jackets were standard gear for all UN combat units, and
were the game changer for the losing human race against the Mimics. Jackets
allowed for greater strength and abilities, along with an impressive
technological increase to the basic soldier kit. The standard exo-suit has a
cut-down 7.62mm FN SCAR-H assault rifle fixed to a forearm mount and the Jacket possessed
auto-reloading systems and computerized targeting. Some UN exoskeletons were
fitted with rocket launchers, grenade launchers, and custom-made melee
weaponry. As with any military vehicle, combat taxes the power system, and as
seen in the film, the Jackets can and do run out of juice, leaving the wearer
exposed to the Mimic threat. Unfortunately, Edge of Tomorrow did not do
well at the box office, making about $100 million on a budget of $178 million,
and now the studio as renamed the film for the DVD release. At the time of this blogpost being written,
Edge of Tomorrow now as the title of: Live, Die, Repeat. Seriously, that is
the new title. Sigh. This film should done better, and could jeopardize the
future of military science fiction cinema. More on that later.
The Weyland Medical Power-Walker from Prometheus
While Prometheus is still conversational in some circles of sci-fi, it does feature an impressive medical exoskeleton assistance walker. While only covering the legs of the elderly Peter Weyland, it allows him to walk unassisted to meet his maker and die by his hands. The interesting thing about the medical exoskeleton walker in this film, is there is shit on it. I could find nearly nothing on it, and no pictures as well. This medical exoskeleton follows in the footsteps of Logan Cale's walker from the 2nd season of Dark Angel, and the exoskeleton from M.A.N.T.I.S and even The Dark Knight Rises when Bruce uses an motorized brace to assist him with his injured knee.The Weyland Medical Power-Walker from Prometheus
The Space LEGO 21109 Exo-Suit
Oh, fuck
yeah! It is amazing to me there have too few exoskeleton/powered armor/mecha in
the official LEGO line. Throughout my childhood, I forged dozens of mecha LEGO
creations, and now, it looks like that as been reversed. A very talented brick-modeler, Peter Reid
submitted the design to LEGO during one of their building contests, and won
because the design is 1980’s Space LEGO badassness. According to most
reviewers, it is one hell of a set in all of its plastic glory. Technically,
the 21109 LEGO Exo-Suit is an CLASS-II powered exoskeleton and 100%
awesome…okay, I’ll stop now.
According
to this American animation show, Exo-Frames or E-Frames originally started off as tools of off-world colonization,
specifically Mars. These exoskeletons served as the workhorse of the
colonization effort, however, the situation soon turned, and e-frames were retrofitted
for combat duties. By the time of space pirates and the Neosapien Revolts, the
e-frame was now a tool of war. The older type of worker e-frame was greatly expanded
with greater neural interface control. Another hallmark of military combat
e-frame were being powered by small fusion generators, called fusion packs.
Both sides of the 2nd Neospaien Revolt used the military E-frames as
their main frontline weapon system. Some of the Exo-Frames were CLASS-I and II
exoskeleton suits, while others are CLASS-I and II powered armor. It just
depends on the E-Frame design. The ExoFleet AA-500 “Falcon”, Typhonus’ High
Speed Stealth E-Frame, and Alec Deleon’s Field Communications E-Frame were all forms of exoskeletons. The more
exoskeleton type E-Frames have exposed sections of the operator, but mount
serious offensive weaponry. Back in the 1990’s, Toy manufactures were attempting
to find the next big thing that would replace the aging GI Joes, He-Man, and Transformers toylines.
One possible candidate was Exo-Squad
in 1993 by Playmate Toys. It had a great deal going for it: military sci-fi
that channeled anime mecha works with an accompanying toyline that also
channeled “anime mecha” like toys. These toys would be heavily advertised on Sci-Fi
Channel during reruns of ROBOTECH. FWS will
be discussing Exo-Squad in two future
blogposts: Forgotten Classics and Military Sci-Fi Toys.
The Exo-Frames from The Centurions (1986)
In the 21st century, a cyborg terrorist named Dr. Terror (haha), and his cybernetic goons are terrorizing the globe with all manner of robotic soldiers and aircraft. Enter in the response: the Centurions and their exo-frames. These specially selected members operate on land, sea, and by air to destroy Dr. Terror and his minions. The heart of the Centurion unit is the ability to upgrade their exo-frame suit will all manner of weapons and attachment on the gon and in the field. These attachment allow these soldier of the future to transform into planes, motorcycles, and watercraft. However, the Centurions didn't need a bus to pack all that high-tech gear in. They had their exo-frame attachments and weapons beamed down from space by a space station crewed by a hot redhead and a monkey. No shit. A monkey. Eat your heart out, Q Branch.
The Centurions brand was a cartoon, a toyline, and comic book series. After all, it was the 80's.The 1980's were a good time to be a kid because the toys were awesome! This time period, which I remember quite vividly along with these toys. At this time, America was under the 2nd Invasion of Anime and Manga, and toy companies and animation studios took notice. This was also the reign of the thinly veiled cartoon that was actually an advert for the tie-in toyline. Capitalizing on this trend, Kenner, still attempting to find another hit like their Star Wars line, created The Centurions. I had a few friends that had some of the Centurion oversized figures, and they were good for time period, but they were larger than most action figures, and to create the cool exo-frames in the series, you had to spend cash on upgrade kits. These kits were not as common as the figures. Also, the enemy figures were lame. However, the Centurion figures worked well with my He-Man figures. Okay, I am sorry to admit this for all of the internet to read, but, I watched this embarrassing American attempt at an anime tv show back in 1986. I found an full episode of the show on Youtube and gave it a watch...wish I hadn't. Even for an 1980's cartoon, this one is boring packed with lame dialog, over-the-top villains, with cardboard heroes. Something things should remain in the past and in the realm of memories.
The Space Exoskeleton suit from Exolon
The Power-Fighters from the GI Joe: Star Brigade Toyline
In the next blogpost on FWS, we will exploring and explaining the GI Joe space toyline from 1993-1994, but here is an example of exoskeleton combat suit toy. In 1994, the last gasp of the Star Brigade produced two powered CLASS-II exoskeleton, one COBRA, one JOE that had operator figures exclusive to the exo-suits. These heavily armed exo-suit toys featured garish colors, very exposed pilots, and spring-fired missiles. One cool touch was a operator HUD interface that lowered into place. Both operator figures, Gears and Techo-Viper v2, "connected" to their exo-suits via the screw-hole in the back of the figures. According to some sources, the Power-Figthers sub-line play-vehicles would have been expanded if Star Brigade had been continued into 1995, and these two that were released where just a taste of what was incoming. Some believe that the two released Power-Fighter exo-suits were rare, with less than 10,000 pieces released. These exo-suit GI Joe play-vehicles were on the shelves at the same time as the Playmate Exo-Squad mech toyline.
The APE-1A2 Exoskeleton from Tom Clancy's Endwar
In the fictional world of 2020’s from Endwar games,
the US Joint Strike Force that is engaged in World War III with Mother Russia, and some of the US infantry seen in game use the Assault Powered Exoskeleton or APE series of exo-suits. The first generation of the APE goes back to 2012, and by the time of World War III in 2020, the
APE had got lighter, more effective with the 1A2, amking a common slight on the battlefield. Often, the exoskeleton equipped soldiers use rotary cannons and other heavier weaponry that would not be usable by regular infantry. Much like many of the
near-future Tom Clancy games, the development team used current military
resource to design World War III of 2020. No word if 7.62mm miniguns like Old Painless will be used with Raytheon's XOS exo-suit.
The Prototype Ukrainian Exoskeletons from the S.T.A.L.K.E.R Games
The M56 Smartgun Harness from ALIENS
When the story of ALIENS occurs in September of 2179, the Colonial Marines had only been using the M56 Smart Guns for a short amount of time. At first, the next-gen tech of the heavy M56 general purpose machine gun and the accompanying harness were not welcomed by the Marines. Some units refused it and used their older M38 LMGs until they were forced to absolutely stop due to breakage and lack of ammunition. Even today, reviews are mixed by the Marines. Some believe that each M56 is different especially when it comes to the targeting software.
After the Colonial Marines adopted the M56, the bulk of the US Armed Forces followed suite and replaced their aging M38 LMGs as well. Most military personnel still criticize the weight of the M56, which is nearly 40lbs, but do like that it fires the same caseless round as the M41A1, the M250 10x28mm. In order to make the heavyweight M56 easy to manage in combat, the M56 was mounted an harness system, allowing for the soldier or Marine to use the weapon accuracy in the field for as long as needed. This partially exo-system was powered by an DV9 removable battery system. Unlike the pervious M38 LMG, the M56 requires longer training, and time-on-hand by the operator to learn how to move and not move. Also unlike the M38, the M56 cannot be just pickup by another soldier during chaotic combat conditions. Some medics and corpsmen have complained that the harness makes battlefield trama care difficult.
The M56 Smart Gun from ALIENS is one of the rare early examples of a light machine gun, or general purpose
machine gun, in science fiction In the film, both characters Drake and Vasquez are the heavy fire support element to the Colonial Marne Colonail Response Unit. The prop markers and armorer Simon Atherton
designed the massive prop weapon around a World War II era MG42 and a steadycamera
harness to give reality to James Cameron’s stretches of the weapon. Originally, Camern envisioned that the M56 was held by the Marines using an cybernetic glove.
While this concept was abandoned in favor of the harness system in the film, the 1992 Kenner ALIENS toyline featured an "Hudson" and "Apone" figures with an exoskeleton arms to use the massive weaponry and engage xenomporhs in hand-to-hand combat. Soon, FWS will be profiling the 1990's Kenner ALIENS toyline. One thing about the M56 Smart Gun system that has been debated by fans is what the hell did Vasquez and Drake pull out of their guns during the raid on the atmosphere processor? In the
film, when Gorman orders the magazine be pulled and Apone to collect the mags,
Drake and Vasquez do not actually give up their drum 10mm magazine, but an odd looking device that the film does make clear what it is. This has lead to two fan theories about those odd looking devices. Some say that they are the DV9
battery power source for the “pulse” action of the caseless ignition system (good
for 50,000 rounds). Others say that the odd looking item that Drake and
Vasquez handover is the battery power source to the harness system. In an interview, author of the ALIENS Colonial Marines Technical Manual, Lee Brimmicombe-Wood stated the entire project got started by he and his friends discussing the Smart Gun while watching the film.
After the Colonial Marines adopted the M56, the bulk of the US Armed Forces followed suite and replaced their aging M38 LMGs as well. Most military personnel still criticize the weight of the M56, which is nearly 40lbs, but do like that it fires the same caseless round as the M41A1, the M250 10x28mm. In order to make the heavyweight M56 easy to manage in combat, the M56 was mounted an harness system, allowing for the soldier or Marine to use the weapon accuracy in the field for as long as needed. This partially exo-system was powered by an DV9 removable battery system. Unlike the pervious M38 LMG, the M56 requires longer training, and time-on-hand by the operator to learn how to move and not move. Also unlike the M38, the M56 cannot be just pickup by another soldier during chaotic combat conditions. Some medics and corpsmen have complained that the harness makes battlefield trama care difficult.


The ISA M224A3 HSW/GPMG from Killzone
In the original Killzone,
one of the heaviest weapons available in the ISA armory was the M224-A3 Heavy
Support Weapon General Purpose Machine Gun. This high fire rate twin barreled
chain driven 7.62x51mm machinegun mounted an anti-armor rocket underslung. All
of this added up to some serious firepower…with two major drawbacks: recoil and
weight. To counter this weakness, the M224A3 HSW/GPMG operators used a harness
system that stabilizes the machine gun via a gyro. Much like the ALIENS M56 Smart Gun that the Killzone M224A3 is inspirited by, this
is an interesting example of a partial exo-suit that could be a reality for the
use of heavier weaponry in the future. While the M224A1 light machine guns is
still used, the heavier harness-required M224A3 HSW/GPMP is only seen in the
original Killzone game.
LINKS:
Here is Atomic Rockets Section on Exoskeletons and Powered Armor:
http://www.projectrho.com/public_html/rocket/manamplifier.php#id--Man_Amplifier
Cybernetic Zoo's list of Exoskeletons:
http://cyberneticzoo.com/category/man-amplifiers/
Next Time on FWS...