The Tactical Shooter Video Games
The genre that this 1998 game occupies is called the "tactical shooter", and while it is similar to an first-person shooter, there are important differences. Tactical shooters are often FPS POV games, but combat is not determined by massive grenade tossing, big fucking guns, hundreds of rounds fired, and regenerating health, like the COD and DOOM games. Instead, the tactical shooter is low and slow, where planning is more important than gunfire, and team work is critical. Often more realism in terms of bullet damage, weapon selection, and mission; the tactical shooter is the more mature brother to the COD games of the world. These games often verge on tactical simulations, and are not limited to Special Operations, but also include in SWAT and HRT units. The first "real" tactical shooter in video games is debated, however, it could be 1993 EA SEAL Team. The genre of tactical shooters also includes military sci-fi, like Terra Nova: Strike Force Centauri. However, 1998's RAINBOW SIX was the most successful tactical shooter at that time, and laid down some of the foundations of the genre.
Why is FWS Talking about R6...It is Even Military Sci-Fi?
What is RAINBOW SIX and Why the Hell is an CT Unit called Rainbow?!
I just collect the checks". Nice. When one fan asked about why there are no more follow-up books in the RAINBOW SIX concept, he told us that "liberal environmental tree-hugging virgin scarifying pagans" were unhappy about his book's ecoterrorism angle, and the backlash from these groups prevented his publisher from allowing Clancy to write more. Needless to say, I was unimpressed by the man in person, but I still love the games and some of his early books, especially Without Remorse.
Background on the Game
Most believe that RAINBOW SIX the game and the novel were developed under a conscious cohesive strategy by Red Storm Entertainment and Tom Clancy. However, that is not so, making it just that more amazing. In 1996, Red Storm Entertainment and the game that would be RAINBOW SIX both came about into existence. Centered around the real-world FBI's enigmatic Hostage Rescue Team. It was always envisioned has a realistic shooter with an environment modeled after real-world hostage rescue missions and units. The setting moved around from Cold War to modern day, to near future, and was original going to be called "Black Ops". Tom Clancy was involved in the early meetings about this new game, and he endorsed the concept. At this time in 1996, Clancy was not looking at his own HRT based book. That would change in April of 1997. The book and game were oddly similar, and it was decided to marry the book and game under the RAINBOW SIX banner. The original team devoted to one of the first major releases for Red Storm was Brian Upton, one other programmer with founders Tom Clancy and Doug Littlejohns. During the summer of 1997, the bulk of the groundwork was done along with advisers and consultants being brought in from Tom Clancy's contacts. Even firearms manufacturer Heckler &Koch were involved. Issues came when the game development team attempted to aline the game's mission and environments with Clancy's novel. With the failing deadlines and a project too massive for the small team, Red Storm hired more staff, and pushed to get the game out. Reception at E3 was very positive, and after 21 months of development, RAINBOW SIX was released in August of 1998, at around the same time as the novel. It would be considered one of the best games of 1998.
The Historical Context of RAINBOW SIX
The Many Faces of RAINBOW SIX (1998): Port-to-Port
The Nintendo N64
Nintendo normally avoids hard-edged military/shooter games, however, in November of 1999, RAINBOW SIX was ported to the powerhouse N64 system by Saffire Games. This port is considered by the N64 reviewers as one of the best games on the system and scored 10 out of 10. Most of the PC game is here in the N64 port, and it was a rare shooter. One of the criticisms was the planning phase was too complex for the N64 controller, and you had to use a number of buttons and awkward position to achieve the planning phase.
The single strangest ports of the RAINBOW SIX game was to the Gameboy Color. The entire format of the game, including perspective was altered to a top-down tactical shooter with 14 missions.This port was developed by Crawfish Interactive and released in April of 2000. The reviews were very "meh", often placing 5/10, and it was considered tough by some gaming magazines and players. This seemed an odd choice for a port and it was unloved and quickly disappeared.
Why is RAINBOW SIX Important?
What Happened to RAINBOW SIX?
1998's RAINBOW SIX Today
The Other RAINBOW SIX Game: The Sum of All Fears
www.hkpro.com on the true being the goggles. The man behind the goggles was John T. Meyer, the former VP of Sales and Training fro H&K USA, and the photo was taken in 1992, as the new USP pistol was being rolled out for the American market. The image was part of the overall H&K ITD "SWAT Team", that was part of the German companies overall marketing strategy. Employees of H&K, whom most were military vets, donned the latest in tactical fashion and weaponry, and placed into scenarios. Photos and art were based on the photoshoots that advised H&K products to all manner of companies and business. These were a fixture in gun stores during the 1990's, and these helped establish the connect between special units and H&K. Red Storm was given permission to use the image by H&K, given the working relationship between the two companies. By the way, the pistol in his hand is the USP .40.
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