Flexibility has always been a goal on the battlefield, especially with weapons. Tactical flexible weapons that allow the soldier to adapt and kill their enemy in any situation is the ultimate goal of any weapon systems, and grenade launchers, rocket launchers, and RPGs are all tools of the soldier to be more tactically flexibility on the modern battlefield. These weapon systems the mainstay of video game warfare, action films heroes and villains, and the tool of revolution and insurrection. While these are popular weapons in mass media, the difference between the grenade launcher, the rocket launcher, and the RPG is poorly understood. In this Armory blog article, FWS will sorting out the differences and FWS would like to extend a big 'thank you' to reader and FWS friend Yoel for his valuable assistance, insight, and information into the world of grenade launchers and RPGs. Without him, this blog article would not have happened.
What is an RPG?
Rocket Propelled Grenades or RPG are a very popular form of infantry-based heavier fire support, especially in low-intensity conflicts and guerrilla forces. Originally, the RPG was developed to be anti-tank weapon systems that could be carried into battle by an soldier with easy-of-use. The most iconic RPG, and the one that gave birth to the name was the Soviet Red Army RPG-7. This RPG has been used the world over by both sides in these conflicts. Due to the advancement of armor technology, the RPG-7 has been deemed ineffective against modern tanks, but it has found a role on the modern battlefield taking down buildings, vehicles, and even helicopters. What separates the RPG from the rocket launcher? Mostly explosive payload. The rocket launchers on this blog article are heavier, more modern anti-tank rocket launchers or devoted anti-air launcher systems, while the RPG is more of a general use weapon systems with greater ranger than the traditional grenade launchers.
What is an Automatic Grenade Launcher (AGL)?
The AGL is the heavy machine gun variant of the grenade launcher world. These are offensive support fire weapon system that is often mounted on vehicle, aircraft, but can be used as a stand-alone system. These are a devastating weapon system that can lay down a massive amount of fire in only a few short bursts of 40 mike-mike. Most AGLs, like the US Army Mk.19 40x53mm, are fully automatic, firing over 300 grenades-a-minute, and are belt-fed from a box-magazine. While the AGL has been around for some time, the recent wars in Iraq and Afghanistan have shown the effectiveness of the AGL, especially when mounted to a military light utility vehicle. Some sources call an AGL an "grenade machine gun".
What are Rocket Launchers?
Unlike grenade launcher or RPGs, the heavier man-portable rocket launcher was designed to counter the modern armor of main battle tanks or aircraft. Often these rocket launchers feature user operated guidance systems, like the TOW or on-board computer guidance system that allow fire-and-forget operation. These have rocket engine propelled munitions with heavier explosive payloads or unique constructed explosive packages to counter the defenses of their target, like the Top-Attack Javelin or the Swedish BILL missle.
What is the Difference between the RPG and the Rocket Launcher
I believe the main different between RPG and 'true' rocket launcher is the method of propulsion.The early RPG shells contain grenade, propellant & counter-mass.When ignited the propellant eject both the grenade and counter-mass to opposite directions. The purpose of the launcher was to contain and channel the blast to the two directions. Current RPG shells contain grenade, ROCKET BOOSTER, propellant & counter-mass.
When ignited the propellant eject both the grenade + rocket booster and counter-mass to opposite directions. Again, the purpose of the launcher is to contain and channel the blast.
When the combined grenade + rocket booster launched to a safe distance from the shooter the booster ignite and propel the grenade. In the AT4 there's no rocket engine, I think the 'shell' is similar to the early RPG shells. 'True' rocket launchers (If I need to categorize them) use only rocket engine. Most of the man held rocket launchers have rockets with engine that run out BEFORE the rocket leave the tube, that mean the rest of the flight to target the warhead is unpropelled. One exception to that role is the German Raketenpanzerbüchse 43 or better known as Ofenrohr. The rocket engine continues running after leaving the tube so the launcher have blast plate located in front of the shooter."
The Launching Platforms of Grenades and Rockets
The Over-the-Shoulder Launcher
Examples of RPGs
This is iconic and legendary and infamous weapon system that give birth to the name "rocket propelled grenade". This Soviet Union Red Army weapon system was developed in 1961 for the purpose of anti-tank operations and fires an number of different unguided warheads. The RPG-7 launches the rocket via a gunpowder booster charge then the rocket motor fires at 10 meter from the launcher at a range of 920 meters at a speed of 295 meters-per-second. Most of the time in real combat situations, the RPG-7 is not used beyond 300. Most use the RPG-7 at 80 meters. This is due to accuracy. At 50 meters, the RPG-7 is 100%, while at 300 meters, it drops to 22%. Part of this is due to the rocket being effected by wind and lack of training of user. The RPG-7, like the AKM, is one of the world's most popular weapon systems, with over 9 million units. Over 40 nation use the RPG-7 and it is a favorite of guerrillas and irregular forces due to the low cost, availability, and effectiveness.
The M72 LAW
The M72 Light Anti-Tank Weapon is a lightweight developed in 1963 and fired an 66mm HEAT rocket. It was designed around the concept of a soldier being able to take down an tank with a simple anti-tank weapon systems that was lightweight and very portable. The M72 LAW could be carried on the back of soldiers in the field, was prepacked and watertight. When needed, the M72 was pulled from both ends and the sights popped up and was then readied to be fired. While their effectiveness was limited, they were a great portable heavy firepower and still used on the battlefield today. Used LAW RPGs were sold at some Army & Navy and one of my brother's friends had one...it was very cool and surprising lightweight with a funky plastic soft trigger-button.
The M16 RAW
The XM25 CDTE
The M203 40mm
The familiar M203 40x46mm underslung grenade launcher was developed in 1969, however, the progenitor was the XM148 from 1964. Based on field tests in Vietnam, the XM148 lead to the developed of the M203 that was the replacement to the M79 standalone grenade launcher. The M203 slide breech loading weights in at three pounds unloaded with an effective range at 150 meters. Its purpose was to reach enemy soldiers in space that bullets could not get to, but it became the blueprint for underslung grenade launchers. Originally, the M203 was attached to the M16 via a very cool looking clamshell, today, the M203A2 is fitting via a rail system and is shorter. The global popularity of the M203 launcher speaks to its success, with the M203 being mounted on the H&K G3, the Steyr AUG, and the Israeli Trevor.
The FN EGLM
The GP-25 and GP-34
The Metal Storm AICW
The China Lake
The Call of Duty: Black Ops video game gave most gamers quite the education on unusual Vietnam-era weaponry. One was the awesome and very rare China Lake grenade launcher. Three-in-the-tube, one in the chamber, the Navy SEAL China Lake pump-action grenade launcher is the more badass brother of the M79 Thumper. This was named for the China Lake Naval Weapons Center and this pumpable GL was developed for the Navy SEALs of Vietnam. Only 16 were built and four now remain in museums. Unlike the M79, the China Lake fires 40x46mm grenades from a tubular magazine and is able to four not a single grenade, allowing for rapid heavy firepower on-target. So why didn't the China Lake replace the M79? One was the reduction of US forces in Vietnam leading to costly and unneeded projects being cancelled, like the China Lake. Another was the XM203 that allowed a grenadier to use the M16 and the GL in the same weapon platform and not having to switch. Then there is cost and complexity. The China Lake was expensive and more complex than the M79. This complexity led to feeding issues of the grenades.
Examples of AGLs
The Mark-19 40mm AGL
The Mark-19 automatic grenade launcher is one of the most deadly weapons of land warfare and it is the icon of the AGL. Developed during the Vietnam War to fire 40x46mm grenades, but it was replaced with 40x53mm grenades. Today, the HE warhead has been replaced with the HEDP. The Mark-19 can fire 40mm at a rate of 375 RPMs and can be mounted on vehicles, on a tripod, patrol boats, and naval ships. The Mk. 19 has proven itself on the battlefields of A-Stan and Iraq. The Mk.19 will be replaced by the Mk.47 in a few more years.
The Mark-47 Striker 40mm AGL
The Striker Mk. 47 AGL was put into service with the US military in 2006 as a replacement for the aging Mk. 19. This grenade machine gun. fires the 40x53mm grenades like the Mk.19, but unlike the ventable AGL, the newer Mk. 47 can fire programmable airburst grenades at a rate of 300+ grenades-per-minute. This AGL was designed by the Naval Surface Warfare center, Crane Division and built by GM.
The H&K GMG 40mm AGL
GMG means "grenade machine gun" in German and is the HK answer to the Mk.19 AGL. This was developed in 1992 for the German Army and has seen attack in Afghanistan. Much like most AGLs, the GMG fires 40x53 high velocity grenades and feds from an ammo box with burst or fully automatic fire. The GMG fires at a rate of 330 grenades-per-minute with an max range of 2,200 meters and weights in at 29lbs.
The XM307 40mm AGL
The XM307 Advanced Crew Served Weapon was developed in 2004 to fire the 25x59mm grenades with all manner of warheads, including airbursting. It was believed that this more advanced AGL would replace the Mark-19, but sadly the XM307 was cancelled along with the 12.7mm XM312 HMG. The XM307 project was cancelled in 2007 for technical issues with the low rate-of-fire from the prototypes.
High Explosive Air Burst (HEAB)
High Explosive Dual Purpose (HEDP)
One of the most common 40mm grenade warhead load is the dual-use HEDP. This uses an impact high explosive and shrapnel to attack infantry and light armored targets. The HEDP as an five-meter kill radius and can punch through 2 inches of armor as well.
High Velocity Canister Cartridge (HVCC)
General Dynamic developed the HVCC 40x46mm grenade for the Mark-19 AGL platform. These grenades are packed with over 100 flechette darts and the HVCC is designed to cover an area of 100x133 cms at a distance of 50 meters. This was designed to an anti-personnel round that could allow the user to defend infantry wearing body armor in a offensive and defensive situation. This is a nasty round that could unleash some hurt.
Practice and Dummy Rounds
Practice round allow infantrymen who are training to use 40mm grenade launchers to gauge their effectiveness at using the grenade launcher at an range. Unlike Dummy rounds, the Practice round has blue warhead can pops colored smoke impact. Dummy rounds simple allow for training infantry to load and fire the grenade launcher without risk of friendly fire or bodily injury.
High Explosive (HE)
This is the standard classic grenade round that is flexible enough to be used against buildings, vehicles, and infantry. If you had to pack only one type of 40mm grenades, you would take HE. This has an 150 meter radius with a five meter kill radius.
High Explosive Anti-Tank (HEAT)
HEAT rounds are the classic warhead type for infantry anti-tank weapon platforms. HEAT explodes to form a stream of focused of supra-heated metal particles designed to drill a hole into the armor of the armored vehicle, and kill the interior of the vehicle. To counter HEAT missile attacks, the tank uses reactive armor packs to blow outward, disrupting the particle stream. While HEAT warheads have been around since the 2nd World War, their effectiveness is limited by advances in armor and countermeasures. Most older HEAT missiles are not longer effective against modern tanks, have been repurposed for general use on the battlefield, like the M72 LAW.
Explosively Formed Penetrator (EFP)
Metal shaped by an explosion are nothing new, and have been around since World War II, but have been grimly effective in IEDs in Iraq and Afghanistan against light military utility vehicles. A dish of cooper or iron is shaped by an explosive charge into a cone that penetrate armor and create shrapnel.
High Explosive Plastic (HEP)
High explosive plastic is rather unique and deadly. These squashed head explosives are shells packed with plastic explosives. When the HEP hits the target, the plastic explosives is squashed against the surface of the targets and a delayed fuse is activated. The pancaked plastic explosive is detonated and forges a massive shockwave. These HEP missiles are found on anti-tank rocket systems.
General Dynamics has developed the K-Charge, a shaped charge warhead that can be used against a number of targets in various launching systems. K-Charge shaped explosive is being currently used in Javelin rocket launchers.
Flare, Smoke, and Marking Rounds
Flare grenade rounds are pretty standard for any launching system, and can be used today to blind enemies using NGVs as well as brightening up the night. Smoke grenades for the 40mm GL is also standard for laying down covering smoke for advancing infantry. Ground marking 40mm grenades are used in a variety of colors to sign aircraft for various tasks.
CS Gas Rounds
One new grenade round that Yoel informed me about was the SPARC camera round. These 40x46mm non-lethal grenade wirelessly send back information on the battlefield to a number of devices. Consider that these camera grenade could be used like a cheap aerial drone to scout ahead in field or urban conditions. These are a cheaper and more simple option instead of drones that require more gear.
Sights and Optics
Giving this arced trajectory the shooter must tilt the launcher upward in the right angle. The angle that insures target hitting depends on the distance between the shooter and target, for greater distance the bigger the angle. Grenade launcher iron sights have elevation increments designate the distance to target. Originally, most iron sights were mounted to the forward portion of the rifle like M16 M203 sight. However, new underslung GLs, like the M320, have side-mounted flip-up iron sights.
Only a few soldiers in the unit are trained to use the grenade launcher and the other trained to use the other guns. In additional, attaching M203 under the fore grip makes the gun heavier and less balanced, carrying the gun and grenades have its toll on the soldier (each 40x46mm grenade weighs in at around one pound). The ability to fire indirect fire to clear a room/trench is a nice thing a unit should have, but not in expense of loading all of soldiers with heavy weapon." We had to remember that even units that would allow grenade launchers for every soldiers, as in Special Forces or TIER-One units, do not do so. Then there is the issue of money. Each M203 costs the US taxpayer around $1,000 and that does not include training nor the cost of issuing more 40mm grenades.
Far-Future Grenade Launchers/RPGs/Rocket Launchers
At one time, just after World War II, military planners, futurists, and sci-fi writers seemed to believe that rockets would be the primary lethal projectile of future soldiers. Some of these RPG and Grenade Launchers would be tipped with atomic or nuclear explosives, like the insane M28/M29 "Davy Crockett" nuclear recoilless rifle. These ideas were clearly broadcast in the sci-fi of the day with Robert A. Heinlein's Starship Troopers being the most well-known. In the infantry small-arms, it was envisioned that soldiers might be using Gryojet rifles. This idea was quickly replace by the more popular ray gun and the realities of modern warfare as seen in Korea and Vietnam. While it is true that Grenade Launchers and RPGs played a much more important role in modern warfare than in the 2nd World War, the assault rifle was the future of infantry small-arms, not lasers, Gryojets, or bazookas. Grenade Launchers and RPGs would stay in the background for many years in the works of sci-fi. It was not until the invasion of military science fiction themed role-playing games, comics, and anime; that these types of weapon systems would be seen in greater numbers. After all, what would ROBOTECH be without rocket launchers? This was combined with the Reagan 80's, when the cutting-edge high-tech weapons of NATO were pitted against the Warsaw Pact, given new creators new ideas about future war and the future weapons involved.
The Over-and-Under PN U1 30mm Pump-Action Grenade Launcher from ALIENS
One of the most iconic grenade launchers in sci-fi is the over-and-under 30mm PN pump-action U1 grenade launcher mounted to under the foregrip of the 10mm caseless M41A1 assault carbine. The U1 GL was designed to be loaded in a similar manner to a shotgun to allow for easy of use. When fully loaded, the U1 holds four grenade cartridges with the trigger being mounted in the magazine assembly. Traditional, Marines do not load the U1 with more than two 30mm shells, due to the weight. This addition of the integrated 30mm grenade launcher was a big hit among combat units, allowing them additional firepower, even if it adds training during basic.
While there are a number of grenade shell munitions available, the most common issued among Colonial Marine and US Army units is the M40 high explosive dual purpose (HEDP). This fires at 87 meters-per-second with an effective range of 400 meters with an lethal radius of five meters. The M40 can also double as a hand grenade with a push of the top cap. There are seven other 30mm grenade shells, five lethal, two non-lethal. The lethal shells vary from white phosphorous, to buckshot, to high explosive armor piercing. The two non-lethal are an "baton" round that is designed for riot control and a practice grenade for training. The grenade launcher seen in the 1986 film was constructed from an Remington Model 870 with pieces from the Franchi SPAS-12 and the M40 grenades themselves were constructed out of 12 gauge shells to the shotgun used to construct the U-1 grenade launcher.
While massive missile attack are nothing new in the ROBOTECH/Macross universe, the third series of the ROBOTECH saga included a number of grenade and rocket launchers via the REF Cyclone mecha. The larger of these weapon systems is the RL-6 Heavy Rocket Cannon that was carried by Rook during the series in her VR-038 Cyclone. The RL-6 is magazine-fed with six mini-missiles carried inside a box-like magazine with a range of 1200 meters. This could be used by non-armored infantry and was highly effective against Invid mecha.
In the VR-041 Saber Cyclone type, famously used by Lancer during the series, the close-range weaponry is augmented by twin packs of GR-103 mini-missiles that are six per pack located in the "chest" portion of the transformed Cyclone. These same missiles are used in the more standard Cyclone type, the VR-052 with the GR-97 forearm. Four tubes are divided evenly among the arms, and had to be breech-loaded after firing. These are effective against Invid, especially the scout type. These mini-missiles were more simply firing than the RL-6 with only rudimentary tracking and guidance systems. It seemed that every episode, our brave ROBOTECH warriors were firing dozens of rockets and missiles.
The RPG-7 from "Remembrance of the Daleks" from the Dr. Who Universe
In the 1988 episode of the Doctor Who, "Remembrance of the Daleks", there is an traditional Eastern Bloc RPG used against those iconic enemies in the Doctor Who universe: the Daleks. For us fans of the Old Who, this is one of those moments that was glorious to finally see, especially with fan-favorite, Ace doing the deed. Given the advanced nature of the Daleks, it is unlikely that an RPG that is ineffective against main battle tanks would be effective against these alien invades and shooting an RPG-7 indoors would be risky...but, this is classic Doctor Who after all.
The UNSC M41 "Jackhammer" SSR Rocket Launcher from the HALO Universe
Since 1993's DOOM, the rocket launcher has been a standard among shooter games, and in 2001 we gamers got one of the next great rocket launchers of games: the HALO: Combat Evolved the M41 Rocket Launcher. From the original game to the incoming HALO 5: Guardians, the M41 Jackhammer rocket launcher has been there and evolved as well. Officially, the M41 is a surface-to-surface medium anti-vehicle weapon fires an 102mm HEAT shaped charged rockets that have proven themselves effective useful against all manner of Covenant vehicles and aliens as well.
The M41 is reloadable and carried two rockets in two separate tubes that rotate. These are the mainstay heavy weapon system of UNSC forces during the war. While the design and power has changed over the course of the many HALO games, it was the lock-on feature found in HALO 2. This allows the player to engage aerial and moving targets much more effective than the old fire-and-prayer method. From the HALO 5 Beta, the old standard UNSC rocket launcher is being retooled with a new look and is losing the twin-tube design. The M41 SSR is often regarded as one of the finest and most popular video game rocket launchers. Bungie modeled the M41 SSR from the Marathon SPNKR-X17/18 SSM launcher.
Boba Fett's MM9 Rocket Launcher System from the Star Wars Universe
The 7.62x39 Airburst Ammunition from Elysium
The XM31 Wrist Grenade Launcher from COD: Black Ops: II
The Mobile Infantry MK55 Tactical Oxygen Nuclear Launcher
The Mobile Infantry APS mounted "Y" Rack Grenade Launcher from SST Novel
In the first few pages of the 1959 novel that established modern military science fiction literature, our main character, Rico is deployed to lightning raid on the Skinny homeworld. Using the full abilities of the powered armor, the unit attacks the Skinnies with these oddball atomic grenades (or bombs or rockets) that fires from a Y rack on the armor itself. Rico mentions that this was only the second time that he had been issued atomic munitions for a mission. These "peewee" atomic explosives were less than two kilotons nominal yield (Little Boy was 12 kilotons) and Fat Man was 21 kilotons). Why did Robert Heinlein write that the MI troopers use low-yield atomic weaponry instead of laser beams? According to the author himself, he was attacked by his fellow science fiction writers at the time for supporting US Nuclear Weapons testing and nuclear weaponry in general. It is possible that this opening scene in the novel was a jab at those other writers, and a vehicle for Heinlein to show a "good" tactical use of atomic weaponry. We also have to remember that this time, the US Military was developing low-yield nuclear and atomic weaponry for battlefield use, like the insane Davy Crockett M28/M29 tactical nuclear recoilless rifle. This idea is also seen in the rarely mentioned or seen 1987 anime OVA based on SST novel. There, the Y rack is an Y-shaped rocket launcher mounted to the back of the "soldier" model powered armor of the MI troopers. It does not fire micro-atomics, but high explosive rockets. Other SST works have included their own take on the Y-rack. I included an standard issue back-mounted 40mm grenade launcher on the UA Dragoon APS in my novel Endangered Species as a nod to SST.
The Zion Infantry Twin-Tube Rocket Launcher from The Matrix: Revolutions
In the 3rd Matrix movie, the military of Zion is preparing for the all-out assault on the last human city. The frontline of this battle between man and machine is the docks, and backing up the APU corps is Zion civilian volunteers paired with the limited infantry of the Zion military. These two groups work in pairs, the soldier is the operator of a boxy dual-tube rocket launcher and the civilian is the loader of these rockets (reminds me of the opening scenes of Enemy at the Gates).
The UNSC M319 Standalone Grenade Launcher from the HALO: Reach
In the prequel to the original HALO game, Reach, we see a type of UNSC grenade launcher: the M319. This simple, rugged grenade launcher has been in service, in one form or another, since 2263. Users of the M319 can select several firing modules, from a traditional impact setting to EMP to delayed detonation. While used throughout the Human-Covenant War, it was mainly in the hands of UNSC Army units, and was soon replaced, after three centuries of use. This futuristic standalone grenade launcher is similar to the M79 40mm break-action breech loading grenade launcher used in the Vietnam War. This is one of those weapons that either you love or hate, and at first, I hated it. However, after more hands-on time, I got to the point where I could use it, but I still was more effective with a grenade throw. I seemed to always always run into players online that were fucking ninjas with the thing, and owned my ass.
The RPG Gun from No Escape (1994)
During the mid-1990's, I had HBO in high school, and during 1994-1995 they aired the utter fuck out of this 1994 Ray Liotta vehicle: No Escape. In the film, Liotta plays Robbins, a US RECON Marine that is ordered to attack Benghazi(!) with gunships. The attack leaves hundreds of civilians dead, and Robbins scarred. To protest the actions of his leadership, Robbins walks up to his CO and shoots him in the head. For his actions, Robbins is sentenced to the most secure prison that is also privately run. The worst-of-the-worst are exiled to an private island.The private prison is using the island to rid the prison of their problem inmates and still get money from the government. On the island, Robbins discovers different groups struggle for power and survival.
The MP-35 Rocket & Grenade Launchers from the Old Man's War Universe
The primary weapon of the Colonial Union military, the CDF, is the Multi-Purpose 35or MP-35 rifle. Via the use of nano-robotic ammunition, the MP-35 can use the dense block of metal to forge various kinds of lethal munition, including grenades and guided missiles. With the full block of nano-material, the MP-35 can manufacture 40 grenades or 35 rockets. Both of these are used in the book during several battles. When we consider the amount of firepower that the MP-35 gives the CDF enhanced soldier is impressive. Little is said about the grenades or the guided missiles save for their effectiveness. I continue to say that the MP-35 is one of the most impressive weapons in science fiction and I would love to see a live-action MP-35 in the upcoming Old Man's War TV series or movie.
The Rocket Launcher from the DOOM Games
One of the works of science fiction that put the rocket launcher into the minds and hearts of the general public is the rocket launcher from 1993's DOOM. Taken on the demons of hell with a rocket launcher was one of the great moments in my teenage years and I felt nearly god-like washing the maps of DOOM and DOOM 2 with a hail of rockets and explosions. Unleashing a hail of rockets and watching the chaos that ensues was one of the great moments in the game, and for most gamers as well. This caused that from that point onward, rocket launchers were standard fare for nearly every shooter game. Unlike the original games, DOOM 3 retooled the rocket launcher to feeding from a five rocket magazine, and not a nearly endless well of rocket-goodness. There is little or nothing on the technical information on the DOOM rocket launchers and even the size of the rocket is up to debate. We can all expect the rocket launcher to make an appearance in the incoming new DOOM game.
The Grenade Launchers from Predator
The OCP ED-209 Rocket Launcher from Robocop
One of those great moments in 1980's science fiction cinema was the battle between the ED-209 and Robocop in 1987's Robocop. The Enforcement Droid series 209 was heavily armed badass UGV with three 20mm auto-cannons, heat-seeking micro-missiles and a unseen mortar for lobbing riot-control munitions. During the first confrontation between Robocop and the ED-209, the UGV mech-walker used its micro-rocket launchers to attempt to kill Robocop. During the scene, the missiles were largely ineffective, and Robocop was able to avoid the incoming fire.
The UNSC "Hydra" MLRS from HALO 5: Guardians
One of the new human weapons incoming for HALO 5: Guardians, is the Hydra MLRS that fires from a rotating cylinder of six mini-rockets. The Hydra has a lock-on feature and is similar to the HALO: Reach Covenant Type-52 guided munitions launcher. The weapon is a rapid fire rocket launcher with airbursting capabilities. While it can kill a fully shielded SPARTAN-IV with two rockets, it is uncertain how effective the MLRS will be against vehicles.
Next Time on FWS...