For the record, I played the campaign on normal mode, with the aim assistance off.
!THIS IS A MOSTLY SPOILER-FREE REVIEW!
Danger Close's producer Greg Goodrich has been telling us for a year that Warfighter would be a more personal, emotional story of the lives and service of Tier-One Operators, showing the impact of their service on their families, the overall fate of the nation, and their own lives. If this sounds familiar, it is. Last years Acto of Vador movie was of a similar attempt. Warfighter takes place a few years after the events of the first game, some members of AFO Wolfpack and Neptune are still around, others are gone. Preacher has left the Navy to repair his broken family, when his past in black ops catches up to him.
In commander of the new unit of joint special operators, Team Mako, is Voodoo, and they uncover a greater threat to the security of the free world while on a mission in Pakistan, the powerful explosive, Pentaerythritol tetranitrate or PETN. When this threat is unearthed, the new commander, a legend in the SPECOPS community offers Preacher and Mother to join the CIA's new clandestine operations unit, Taskforce BLACKBIRD. With this in place, one unit, Team MAKO actions are being directed by the intel that TF BLACKBIRD gathers in the field, both working from the shadow to achieve the same goal on operations around the global. That is the basic spoil-free plot of Warfigther.
When it comes to game dynamics, by the picture of the SOG tomahawk here, you can guess one of the best things in the game...killing evildoers with a tomahawk! Unlike MW3 and MOH 2010, the melee button does not just unleash a slash or stab, but context-driven actions, similar to the melee function in HALO: REACH. I also enjoyed that if the gun had an attachment, you could use it. Most of the weapons in Warfighter mount two slighting systems, an ACOG more long range red dot scope with a close-in reflex flip-up red dot sight stacked on top, and both were usable. This attention to detail was clean in the tactical gear that the operators were wearing, that the weapons were current real-steel, unlike several in MW3.
Another element that worked well, and I wished was in Black Ops or MW3 multiplayer, is the 'buddy' system. At the beginning of lobby, you are paired up with either a complete stranger or a friend that you request, into a two-man fire team. During the match, you will spawn on the six of your buddy, receive buddy points for kills, and help heal each other as well as spare a mag or two.
What other reviewers are saying
Should You Buy/Rent/Steal MOH:Warfighter?
It breaks my heart and pains me to say this, but, don't pay full price for this game, it is just that flawed at every level. If were a fan of the 2010 game, than you've already bought it, or waiting....wait some more until it drops in price, and it will. Rent it or borrow form a friend, just don't do what I did, pay $65 for it!
HALO 4 better live up to the hype after this disappointment.