The Plot of Captain Power
|Yep...it was the 1980's...|
In 2132, mankind had developed armies of bio-Mechs cybernetic soldiers that saved flesh and blood soldiers from the horrors of war, (like the ABC Warriors comic), however, this only increased warfare. In response, Dr. Power and Dr. Lyman Taggert, working on a supercomputer called OverMind to control the legions of bio-mechs and stop these wars. OverMind required human brain patterns to work, so Dr. Taggert submitted himself, and then the old quest-for-robotic-prefection plot device breaks out, and Taggert uses OverMind to unleash the Bio-Mech armies on mankind. For 15 years, the humans waged a losing war against OverMind's machines, Dr.Power, feeling gilt for the Metal Wars, developed prototype Power-Suit that would change one soldier into a fully armored warrior that could take more punishment than a typical soldier.
|The Ad that was in 1987 comic books|
3. Being too violent. One has to remember that in the 1980's, government was concerned with family values (remember the trial of Judes Priest), and having a show with post-apocalyptic soldiers shot at your kid, who had IR gun, scared the morality police. The show was actually used as a example for the protest over violence in kid's shows. This hurt Captain Power right in the wallet.
4. The toys didn't work. Recently GT4.com tested the Captain Power fighter with the old VHS tape training sessions, and frankly, it just didn't work. That was my experience with the system back in the day, when my friend and I tried to use it. If the gimmick to get kids to buy the expensive toy didn't work, than it is doomed to failure, along with the expensive show.
Here's the link: