1. Shockwave Assault (EA Advanced Technology Group 1994)
2. Rage (id Software 2011)
3. Darkest of Days (8Monkey Labs 2009)
4. Rescue on Fractalus! (LucasFilm Games 1984)
5. Ballblazer (LucasArts 1984)
The players of Ballblazer mount specially designed vehicles called "rotorfoils" that are constructed to capture the "ball" of the game, a plasma orb, then fire that plasma ball through the moving goals at either end of the Ballblazer grid. Three and five goals to win the game and the attention of the galaxy. Released at the same time as Rescue on Fractalus at the same time on the same ATARI hardware. Much like the other game, Ballblazer received press attention for its advanced nature and being a unique sports game taking place in the deep future. However, unlike Rescue on Fractalus, the 7800 got a port (which I owned) of the original computer game and was an upgrade to the 5200 release. In all but one area: the manual.
6. UCHŪU SENKAN YAMATO (Human Entertainment Corp. 1992)
At the age of 3, I was living in Richerson, Texas, and I was privileged to watch the first two series of Starblazers on local TV along with Battle of the Planets. This changed my life and my outlook on cartoons forever. Information on the series was limited in the States along with merchandise and I bought whatever I could. which included VHS releases in the mid-90s. During the early 2000s, I discovered that Space Cruiser Yamato video games were released on the original PlayStation in 1999 and on the PS2...and they were NEVER going to be imported to the west. Tears...seriously...tears. That was originally what I was to discuss here on this entry, however, I then discovered that there was a Japan-only Yamato game on the TurboGrafx-16! What?!
7. Star Voyager (ASCII Entertainment 1986)
8. Terminator 3: War of the Machines (Clever's Games 2003)
9. Star Lancer (Digital Anvil 2000)
The name Chris Roberts carries some weight in the military science fiction community due to his creation of the Wing Commander franchise that made space fighter simulators relevant again in the 1990s and one of the best uses of full-motion in a video game with WC: III and IV. Since those hallowed days, Roberts has been at the helm of several unsuccessful ventures, including the unforgivable bad Wing Commander film from 1999. One of his ventures, Digital Anvil in Austin, yielded a space combat simulator from 2000 called Starlancer…which I never heard of. Why is this game that was well-reviewed at the time and by the creator of WC forgotten today? The story is very much of the “World War II in outer space” with big Earth nation-states aligned in larger military alliances against one another in 2160. The game is very similar to the familiar WC format and that made Starlancer nothing to write home about and resulted in lower sales than first estimated. Adding to the reason this space shooter sim was forgotten was its only console release. Starlancer was released on the Sega Dreamcast and despite the hype and hardware performance, the 64-bit console failed to save the Sega hardware business and Starlancer was a causality of this. Even fans of the game have written articles and comments today stating that one thing holding Starlancer back is it’s difficult in getting working on modern computers. While WC is still discussed and revealed to this day, Chris Roberts’s latest venture Star Citizen will be either his greatest triumph or his greatest failure and Starlancer is just another game in his career.
10. Daedalus Encounter (Mechadeus and PalmSoft 1995)
this excellent "history" of video and if you are curious about the game on the 3DO, check out my buddy Half-Bits review!