With the COVID-19 pandemic, the US Army actually used video games to maintain readiness and even use custom deigned video games for training that used networking similar to Xbox Live. These games were used mostly for tank crews to practice team work and coordination of operating the M1 Abrams MBT. These simulators used the Virtual Battlespace 3 software developed by Bohemia Interactive Simulations. According to BIS company, their VBS3 can be used for training shooting, vehicle crews, naval crews, and flight operations. In the BIS shooting simulators, laser modules are attached to the actual weapon and the operator cane be taken through shooting galleries and kill-houses via interactive screens. This is not just limited to infantry combat, but there were machine guns simulators for those mounted on naval and aerial vehicles.
Quite often the concept of Force-on-Force are seen through the lens of infantry combat, but not everyone in the military either in the present or in the future, is a ground-pounder. So, FoF training will look different for those servicemembers that onboard ship, in the cockpit, or in the belly of a tank.
This was a wide-area network for modern combined arms combat by having tanks, helicopters, and even aircraft in a simulated battlespace. Some of the SIMNET enemies were human controlled or computer controlled. SIMNET was the world's first fully operational VR system according to Wikipedia and it was developed with help from the shadowy DARPA organization. I learned about SIMNET from military TV programs and issue #10 of Punisher War Journal from 1988. The effectiveness of this training was seen during the First Gulf War with how deadly effective the US armored units were against the Iraq Soviet-era tanks. SIMNET's success led to other simulators and even helped Zipper Interactive develop the SOCOM series of video games!
The Far Future of Force-on-Force Training: Robots, VR Worlds, and Holodecks?
With the level of technological advancement, especially in the realm of AI, robotics, and VR; the next 100 years will see the training of future military personnel to be very different than today. While there is no substitute for real-world experience and how the real-world opens the senses to train the body and mind, we could see VR taking the place of some of the old ways by generating training environments without the expense of land and materials. Future warfighters could train on marksmanship without the risk of firing real bullets or throwing real grenades. When future soldiers, Marines, Sailors, and Airmen arrive for their basic training, there will be extensive use of VR, robots, and simulators.
Application of robots for FoF could be as OPFOR in war games, hand-to-hand sparring opponents, and even as the instructors themselves. Robots could take the place of human trainers onboard military starships due time dilation and virtual reality based simulators could be used in concert with the robotic trainers. VR would be used to test out new skills in a risk-free environment. Students could pilot new craft or use new weapons would screwing up expensive military machinery. Onboard deep space troop ships, we could see the use of VR simulators for training on their new gear that was developed while they were in hypersleep...as seen in
The Forever War. Onboard our deep space troopship, pilots could keep their skills fresh by use of simulators while crossing gulf between star systems and along side the fighter jocks, we could the space marines training in a simulation of the exo-solar planet environment they will be deployed to. This would improve survivability and allow for officers to know the terrain they will be planning operations in. Of course, any spacefaring military organization will have their space marines assigned to off-world exo-environmental training sites, like Luna, Mars, or Titan, but given the realities of space travel, there would be need to use the transit time effectively. Another tool for providing training while in transit between Sol and Gliese 667 is using neuro-networks while the soldiers are in cyro-sleep to insert new informational packets and trainings. Cybernetic soldiers could be trained and upgraded via this concept. That brings us to another element of training soldiers in the distant future: location. Some future space marines would be trained on Terra or at least, in the Terran system...but other colonial citizens born on off-world colonies maybe trained at a central military world or space station, like Reach from
HALO. Colonies could have their own training sites for their own colonial militia as well.
Science Fiction and Force-on-Force Training
While training of new soldiers, marines, airmen, and sailors is a key foundational experience of any military career that solidifies bonding among the recruits; there has to be a reason to include training in a science fiction work. Sci-fi creators will show or write an FoF/training sequence to show the characters growing in their roles, learning the skills of combat, demonstrating the technologies of war present in the society, along with core character development. At times, FoF/training sequences can inform the audience of how characters feel about killing, explanation of the current state of the fictional universe, and the enemy that our characters could be facing on exo-planets. In the realm of training/FoF sequences in video games, these levels are used to train the players in the mechanics of the game, using weapons, movement, and combat flow.
In addition, Force-on-Force experiences of our fictional space marines are an important part of their military life and so they are included if the story involves the journey of the space marines or as a flashback to those early days. This is seen in
The Forever War,
Old Man's War and
SST. These scenes can show what their experiences or emotions might be to actually combat, or how much of badass they might be...or how much of a cherry they are. This is seen in ALIENS, during the tactical transport flight to Hadly's Hope when Lt. Gorman tells the civilians and the Colonial Marinas under his command that he has been only 2 combat drops with dozens being simulated. In the case of both
Battlestar Galactica shows, the training scenes there were to illustrate the desperate need for Viper pilots and who is recruited for that important job...like shuttle pilots. Another way that sci-fi creators use the training scene in visual media is to pull the old bait-n-switch. You think that you are watching a real comabt scene only to be told that this sequence was just a training and no space marines or original
Trek bridge officers were harmed.
Examples:
The "Kobayashi Maru" Starfleet Academy Simulation from the Star Trek Universe
One of the more famous introduction scenes to a film and it was a Force-on-Force simulation with 23rd century technology was the infamous "Kobayashi Maru" test in the Starfleet Academy San Francisco campus. In bridge simulation test, senior cadets are put into the simulator to pressure test their thinking in the "no-win scenario" of the
Kobayashi Maru. In the
Star Trek II: TWOK original version of the test, Lt. Saavik, other non-command cadets, and experience officers are tasked with rescuing the Class III Neutronic fuel tanker after they hit a gravitic mine and suffered major damage.
There is debate if the commercial vessel was officially a Starfleet vessel or just a Federation civilian vessel. When the USS
Enterprise entered into the Klingon Neutral Zone, three
K't'inga class Klingon battlecruisers intercepted, likely due to a trap being setup for the crew of the Federation vessel. Some have assumed that the Klingons faked the accident to lure in the Federation heavy cruiser. Things go badly for the inexperienced command of the simulated
Enterprise and the ship is dead in the water, waiting for the Klingons to finish them off.
There are fake explosive and some actor deaths involved as the bridge simulator explodes around them. This is when the whole cadet exercise was cancelled and Admiral Kirk steps onto the bridge in glorious fashion. In the lore of
Trek, Kirk was the only one to win at the "no-win scenario" simulation via reprograming the code to allow the ship to be rescued. The simulation was a psychological test of bridge crews during combat situations when one heavy cruiser is outgunned and lives are on the line. The ship was named for the former neighbors of
Star Trek II screenwriter Jack B. Sowards and the name means in Japanese: "Little Wooden Boat" and the term has become fashion beyond the realm of Trekkie culture.
The Paintball Training from Ep 4 "Revenge Road: from Bubblegum Crisis
In the classic anime cyberpunk limited series (and one of my personal favorites!)
Bubblegum Crisis from 1987, we see the mercenary Knight Sabers engage in a FOF training with two being assaulters (Priss & Linna) )of a building and two being defenders (Syliva & Nene). All four are armed with the classic UZI SMG (clearly seen in both design and name), and during firing, the UZI fires redish paintballs with ejecting shells. After setting on a simulated mine, the assaulting team loses, buying dinner for the defenders. On this list, there will be many examples of characters not wearing protective gear and here is no different. I am not sure why the Knight Sabers, who wear armored power suits are engaged in CQC drills with SMG type weapons, when they do not use anything like this. Some sites have mocked the very realistic paintball weapons with good reason, but at the time of 1987, there was a realistic shell ejecting SMG: the Para-Ordnance MOD-85 that used propellant to fire .375 paintballs that ejected the plastic shell casings. This could be the reason that the UZI paintball markers behave like they do in the 4th episode or the animators were just lazy.
The "Fighter" Target Training Dummy Robot and the Shield Training from DUNE (1984)
In one of the key beginning scenes from the 1984 DUNE film by David Lynch is the Force-on-Force training with a "fighter". This fighter is one of the few robots allowed after the Butlerian Jihad and is this robot is used to train warriors and nobles in close combat that is common in the inner-house limited warfare allowed by the Guild and the landsraad. In the scene in the 1984 film and the book, Paul engages in close combat with a fighting practice dummy. In the book, Paul uses a rapier and in the movie, the infamous sonic Weirding Module is used. These practice dummies one of the robots allowed under the ban on Thinking Machines imposed after the holy war against the machines. Unlike the servant robots of the Great Houses or the machines on Ix, the practice dummies are limited use to provide training and they do get damaged or destroyed during the training...it seems from the book and film that the safety settings were turned off.
For some reason, the fighter in the 1984 film always reminded me of those Wing-Chun wooden dummies we used in JKD. Prior to that, Paul and his teacher Gurney Hallack engage in a knife-and-personal shield combat that could be a form of force-on-force. Of course, Gurney tells Paul to guard himself for true and if had not, he would have bore a scar for the lack of effort to remind him of that lesson. Given the personal dangers of the DUNE universe, nobles had to be ready to defend themselves against assassins.
The Force-on-Force Training Beam equipped Morita Rifles from Starship Trooper (1997)
During the boot camp scenes at Camp Arthur Currie in the 1997 SST movie, we do get an interesting laser tag-like FoF scene where a blue and red team play capture the flag/king of the hill game mode. The weapon used are the familiar Morita Mk. I of the film , but instead of bullets, they fire beams of red or blue. There was an attachment on the front of the Morita rifles that allows for the beam...like a form of MILES? I found a 3D printer artist name "SLUSHO" that created a Morita Mk. I laser tag barrier attachment. The MI troopers are wearing blue or red helmets along with a vest with sensors, similar to a laser tag worn at centers today.
One of the vests was featured in a video from the Propstore and had eight small LED blinking lights that were positioned front and back with a larger pack on the back. On the front, there central bigger LED light that take the place of sensors. All of this was operated with a remote control. When a trooper is tagged, the vest seems to generate a shock that causes enough pain to stop the player from being a zombie. Oddly, Rico is able to use a Red Team's Morita FoF laser rifle and his blue rifle to tag out members of the red team. A cool scene that is one of the better futuristic FoF in a sci-fi film and it makes one wish that real-world laser tag was as cool. Pity.
The VR Firing Range from COD: Infinite Warfare
For many of COD players (or former player in my case), the 2016 "COD in Outer Space" title divided the player base into several camps. Given the hate and venom leveled at
COD: Infinite Warfare (COD:IW), we never got a sequel or expansion which makes me sad. I actually really liked COD:IW and I still play the multiplayer offline to this day. In the game, when the player is loading up for a mission, he does down to the armory and selects the weapons for the mission. Then the player can test out the selected weapons in the VR Firing Range. There was another virtual firing range as well in COD: Advanced Warfare that lead to the inclusion of Firing Range in COD: IW. This was a unique take on the classic firing range in the real world and how we test weapons more organically than just firing at a paper target. I wished so much this was in Destiny 2 given the amount of weapon rolls in the game.
The "Famous Missions" from Space Hulk: The Vengeance of the Blood Angels
In 1995, EA, Key Games, and Krisalis Software would gift us with one of the best early WH40K video games that was based on one of the best gateway drug products of 40K:
Space Hulk! The success of the original 1989 boardgame caused there to be a computer game of the concept in 1993 on MS-DOS and Amiga machines of the day. Then in 1995,
Space Hulk: The Vengeance of the Blood Angels would be released for home consoles as well like the original PlayStation, the oddball 3DO, and the failed Sega Saturn. This sequel was superior to the original, but did include missions from the original computer game. I owned this game in 1996 and kept it until my PS2 and all of my games were stolen in a home robbery. In the extra features for the game, the player can engage in FOF training via the Chapter's Librarian to relive the missions and glories of previous culling in the space hulks that are spit out by the Warp. This is interesting take on FOF in video games.
The Crucible from the Destiny Universe
There are many a night that take my female human Hunter into the meatgrinder that is the
Destiny 2 (D2) Crucible Player-vs-Player (PvP) lobbies and kill or be killed in 6-v-6 action. The Crucible is a critical part of the overall D2 experience for new light and seasoned players, and allows for player guardians to test their new builds and new weapon rolls. For me, the Crucible is one of the factors that keeps me coming back to D2 again and again when I should be doing other things with my free time (like working on FWS!).
In-game, it is mentioned by NPCs like Saint-14 and Lord "I Banged Mara Sov" Shaxx, along with chatter from NPCs in the Tower that the Crucible is a real thing and people watch it. From the chatter by workers in the Tower, the matches in the Crucible are broadcasted and they bet, have watch parties, and even record matches like some Football game or
the American Gladiators! According to the lore, the Crucible was founded by Saint-14 to solve interpersonal issues within the Guardian community and these matches were not a holo-sim, but done with real bullets and the Ghosts revived their Guardian each time. After the bloody Battle of the Twilight Gap, Lord Shaxx made the Crucible a training ground for Guardians to improve their skills on the inter-solar systems battlefields. This is a very real FOF training environment that could not be replicated today despite what Robert Heinlein suggested in
SST. If you do play D2 and you enter into the Crucible or the Iron Banana, you are playing with real bullets, real Guardians, you really fucking died in a real map on a real planet. Damn Lord Shaxx! Cut down on the espresso Guardian!
The Pilot Gauntlet VR Training Sim from Titanfall 2
In the follow-up (and likely the end of the franchise) to the Xbox One launch title of
Titanfall, we see our character, Jack Cooper (really?!), engage in VR training to achieve his pilot certification to become a mecha pilot for the Frontier Militia. The primary goal of the gauntlet VR training is to reach the movement of the pilots that allow to survive them on the battlefield until the Titan mecha is orbit dropped onto the battlefield and mount their Titan. In this training VR environment, there are enemies that will return fire. Then Cooper moved to Titan combat practice with his instructor in a VR Titan FoF. In the game itself, the VR training was used to instruct the player in the movement of the pilot and their weapons.
Hunt-the-Changeling Training from ST:DS9 "Way of the Warrior Pt. 1"
In the dynamic opener to the 4th Season of DS9, we see the crew of the station sweeping room of the habitat ring for a changeling by using wide-beam phasers to locate and flush the shapeshifter in his liquid state. The episode shows the key characters going room-by-room in close quarters conditions flushing out their prey...who was hiding as a blanket on a chair. After escaping, the changeling hid as a wall display on the main promenade and tagged Dr. Bashir. This is when it was revealed that hunt was a FoF training for Odo. This was an operation to counter the threat of changeling agents that would be engaged in political engineering and sabotage after the events of season 3. This training and tools developed would be taken across the Federation as seen when Earth was "attacked" by "changelings" and later on, the Dominion War.
The Kerberos Panzer Kill-House Force-on-Force Training from Jin-Roh: The Wolf Brigade
One of the most brilliant and just odd military science fiction anime titles that came to America is 1999's Jin-Roh: The Wolf Brigade. FWS will discuss this title in much more detail than here, but when the main character of Fuse who is an elite member of the Japan police special Kerberos Squad. They don the impressive and fearsome protective gear. After he was found unable to kill a girl terrorist carrying a bomb, Fuse was sent back to training. During on training, he and his mates are clearing a kill house with Haenel MKb 42(H) assault rifles loaded with training rubble rounds that seem to be larger than the standard 7.92x33mm rounds of the STG family. The FOF training in the kill house goes wrong when a senior (and badass) Keberos member takes them to school with lots of rubber rounds. These rubber rounds hit this some power as we clearly see pieces of the armor being shredded off.
Jedi FOF from Star Wars
In the very first
Star Wars film, we see Luke Skywalker being trained with a real lightsaber with a repulsor equipped drone that fired non-lethal, but painful, blast bolts to teach the art of blaster deflection. The use of drones, like the Marksman-H combat remote droid and others allowed for Padawan Jedi to train in lightsaber combat with a reactive target. This training was seen onboard the Millennium Falcon was an echo of the extensive FoF training conducted for the youngling Jedi at the Temple and Jedi training schools during the Old Republic Jedi Order.
Younglings would have their eyes blocked to forced them to use the Force to counter the drone incoming fire with a number of practice lightsabers. Some of these practice sabers were wood or even low-power lightsabers as seen in the
SW III: Revenge of the Sith. Later onward in the journey of a Jedi, the Padawan would be assigned to a Master Jedi and the level of FoF lightsaber training would increase to working with a lightsaber wielding droid and even their master to prefect their skills and response. Throughout their long journey from youngling to Jedi Knight, there is a pattern of Force-on-Force (insert joke here) training to promote smart fighting Jedi monk-warriors, however, the Clone Wars painfully demonstrated how lacking Jedi combat training was due to the relative peace of the Old Republic.
The Security and Combat Holodeck Programs from Star Trek
Since the introduction of the HoloDecks in the first episode of TNG, it has been a game charger, for both the sci-fi community at large and the world of
Trek. This opened a whole world of possibilities of stories that creators of the concept could not imagine. One element that the HoloDeck was used for besides forbidden fantasies and Klingon exercise programs is training. Through the run of
Star Trek that featured Starfleet in the 24th century and beyond, the HoloDeck provided an accessible training technology that would be unlike any tool for training in combat/security situations seen in history. We see throughout
Trek TV shows that Starfleet (and some non-Federation aliens) used the Holodeck for Force-on-Force training that could be as close as possible to the real thing...and with the Holodeck safety protocols turned off, could be lethal. All manner of trainings could for Starfleet personnel could be generated via the HoloDeck. From combat scenarios, to emergency response, to medical training, and even ground school for pilots.
The HoloDeck allows for more dynamic training well beyond traditional simulators and video games for actual tests of their skills, thinking, and talent. For example, rescue operations can be planned and practiced in a kinetic FoF environment that is as close to the real thing as possible that would not be possible today. It is hard to underestimate how effective a training tool that the Federation HoloDeck would be for FoF. We can see how the Hirogens took their hunts into the captured Holodecks of the USS
Voyager when they captured it in the excellent "The Killing Game" for the show's 4th season.
The Training Programs from The Matrix
In the three
Matrix films (there is no 4th film!), we clearly see how those humans that were liberated from the Machine Battery Farm use their cerebral plug to upload information and new skills. This allows the human freedom fighters to quickly adapt to the situation in the world of the Matrix. During one of the key scenes, Neo and Morpheus square off in a FoF training of Neo's hand-to-hand skills along with the mental training of operation in the fake world of the Matrix. It is uncertain how the other training work since they were not seen on screen, or even if there is more FoF training within the firearms and combat training areas beyond Kung-Fu fightin'. I seem to remember that there were training programs for the APU suits that defended the docks at Zion and there were gunnery training programs for the ships as well.
The FoF Training on Mars from Uchuu no Senshi No. 4 "Greg"
In the 1988 six-part OVA retelling of the 1958 book
Starship Troopers by Bandai Visual, we do get an paintball Force-on-Force training on Mars. Just after the alien attack on New Buenos Aires, the recruits of the Mobile Infantry are needing to be rushed trained for the upcoming war against the alien threat. One of the final training simulations for the new MI troopers is a massive force-on-force war game engagement on Mars against other MI troopers playing the OPFOR. The standard compact rifle of the MI troopers is now loaded with red hued paintball rounds. This becomes a serious issue when alien spores attach themselves to a Martian sentry vehicle and attack the Martian Occupation base. At the same time that the base personnel are being slaughtered, the wargame unfolds with the armored troopers slinging paintballs at one another. When Johnnie’s squad hits to the Mars Occupation base to reload, they discover bodies everywhere and are ordered to investigate. Once it is confirmed that the aliens are here, they request for Sgt. Zim to send armored MI troopers to deal with the aliens. Before they can follow orders and pull out, the ETs jump Rico and Greg. Rico orders Greg to get out and obey the recall order. He disobeys and attempts to rescue his comrade, but is cut in half and Rico was next until armed MI suits show up and deal with the pink angry aliens with a hail of lead and not paintballs. After the rescue, Zim lectures the squad about following orders and that Greg will not be buried with military honors due to disobeying direct orders. He orders them to collect Greg’s gear and it is there that they learn that Greg had a girlfriend.
"The Danger Room" from The Uncanny X-Men
One of the most famous FoF training in science fiction is the "Danger Room"in the Marvel Comics
The Uncanny X-Men. Designed by Charles Xavier to test his students for the coming combat that was coming their way. In addition, the Danger Room forced focus of their mutant mental and physical abilities along with possibly bring more to the surface. The original Danger Room was akin to the advanced native Terran technology, but the training room was upgraded with alien Sha'ri holographic technology, similar to the HoloDeck. The incorporation of the Danger Room into
X-Men lore was found in issue #1 way back in 1963. The Danger Room has been featured in major storylines of the various
X-Men comics, animation series, and even the live action films. In the amazing and shocking Marvel Comics
Strikeforce Moritori, of the 1980s, the people in charge of the Moritori project used the concept of the Danger Room, that was mentioned they had read from the actual comic books! In 1994, during the broadcast of the
X-Men cartoon series, Pressmen released a Danger Room themed video game.
The FOF Training onboard the Defiant from DS9 "To The Death"
One of the best DS9 episode was the 1996 "To the Death" (4x23), where a rogue Jem'Hadar unit was attempting to reactive one of the Iconian gateways and live free as warriors away from the Founders, but not the White (more on that drug in the next article). During the
Defiant search for the attackers of the station, they came across a nearly destroyed Jem'Hadar attackcraft and they took on the passengers. It was decided for the two groups to pool their resources to attack and end the threat. During the journey to the Iconian gateway, it is decided that the Jem'Hadar and Starfleet crews train in FoF in mixed teams.
The Battleroom from the Battleschool from Ender's Game
In the history of science fiction, there are few more famous or inventive Force-on-Force training methods than the Battlerooms from 1985's
Ender's Game by Orson Scott Card. For the human war against the "buggers", the Terran military trains children in a orbital military space station called the Battlestation, and one of the tools to train the next great military leader is the Battleroom. There were nine of these large micro-gravity combat simulators that allow the teams of cadets to square in a sport that trains them and their team leaders into saviors of the human race. Each team pits themselves against another by either capturing gates or immobilizing the other team via their stun pistols. This was the environment were Ender's gifts were discovered and was watched by the military. The key Battleroom scenes of the book were lovingly recreated for the big screen in 2013. The battleroom scenes become the star of the film and one of the most memorable scenes of the entire movie.
The B5 Zeta Squad Force-on-Force Training From Babylon 5 "The Fall of Night"
One of the few FoF scenes that does not involve infantry or starship combat is from
Babylon 5's "The Fall of Night", the 22nd episode of the show's critical 2nd season, when the show switched captains of the station. When Cpt. Sheridan joined the station, there was increased tensions due to the Centauri/Narn War. In preparation for the likely scenario that B5 would be dragged into the conflict, the in-house EarthForce
Starfury squadron, "Zeta Squad" trained in Force-on-Force engagements with each other to defend the massive station. It was a cool sequence that I remembered from watching the show originally in high school and it showed how future space fighter pilots might use "laser tag" like FoF systems to train. This training was put to the test when
The VR program by the U.S. Army Force XXI Program from the Metal Gear Universe
One of the biggest video games of all time was
Metal Gear Solid on the original PlayStation way back in 1988. For many of us that grew up with the original
Metal Gear title on the NES, this new title was a welcome change that was actually fun to play. After the titanic success of the 1998 title, there was a 1999 release that focused on the VR mission that helped train the player and the future supersoldiers seen in the game. While there were a few VR mission on
Metal Gear Solid, there was another game packaged with just VR missions for sale outside of Japan. The Japanese release of
MGS came packaged with the VR mission contained on the
MGS: The VR Missions. This title was designed to extend the life of the game until a proper sequel could be developed. In-game, the VR system was designed to be used as an FoF training simulators for operators in the FOXHOUND unit and the GENOME soldiers.
The FoF Paintball Scene SAS vs. OO Agents from The Living Daylights
Okay, it is not a sci-fi example, but it needs to be discussed. One of the more widely seen examples of early "paintball" for Force-on-Force training was seen in the first film of Timothy Dalton's run as James Bond in 1987's The Living Daylights. During a training exercise between the SAS and the 00 agents of MI6 at Gibraltar, one of the 3 00 agents is an traitor and assassin that is there to kill the rest of the 00s assigned to the training mission. In the opening pre-title scene, the SAS and presumably the 00s are armed with H&K MP5A3s that fire paintball rounds with a gas source. This is, of course, completely false, especially for the time. At the time, paintball was newer, especially to the general public and the idea of using the technology for FoF training in the military and LE was a hot topic. One of the elements of paintball, as discussed above, is that PB markers are NOT 1:1 with real steal guns, even more so when it comes to SMGs and pistols. My magazine fed PB pistol marker is the size of the Desert Eagle! This scene was designed to fool the audience for a second and most would not know that the paintballs on-scene were not real paintballs due to the clumping and powder seen when these things hit targets. According to the Doc's Machine site, he believes that the paintball impacts in the film were made by the SFX department. Also...if these were paintballs...where was the face/eye production?
The Force-on-Force Paintball Training from SAAB "Ray Butts"
One my favorite episode of Space: Above & Beyond, the FOX one season military sci-fi 1995-1996 show, was the 5th episode "Ray Butts". In the episode, we see a Marine Recon officer arrive under strange circumstances to the USS Saratoga and he requested the use of the 58th squadron, the Wildcards, royally pissing off Colonel MacQueen. At one point, Butts puts the members of the 58th through a game of paintball through some closed off sections of the space carrier. Like many paintball examples here on this list, there was no safety gear worn by actors which would be a massive violation of safety rules for any paintball field or game around the world. Here, Butts stalks and "kills" the Wildcards one by one with some interesting tactics. To their credit the paintball pistol sounds realistic and similar to my own experience with paintball pistols and the paintball explosions on the Marine uniforms seem close.
They could have used real paintballs in these scenes. However, Nathan West was hit on the forehead by a paintball and he was not wearing any protection...in fact, none of them are. All of the hits scored by Butts were way too close for field regulations...well within the surrender rule. The paintball pistol used in the 1995 episode was the GZ1000. This simple .68 paintball pistol market was based on one of the most famous paintball markers of all time: the Splatmaster from the old
Survival Game. This was the first mass produced paintball marker specifically developed for the new sport of paintball and was sold for $80 in 1984. When early rental players came to National Survival Game (NSG) franchise fields, they rented a Splatmaster for a game of "splatball". A spin-off company called GZ Paintball Sports of New Hampshire used the Splatmaster design and developed the GZ1000. I actually owned a Splatmaster and carried it as a sidearm and much like the NSG Splatmaster, the GZ1000 was a single-action marker that feed from a plastic cigar tube...which was missing in the episode.
The USS Hathaway vs. Enterprise D combat training simulation from "Peak Performance"
In the 2nd season of TNG, the threat of the Borg and the reemergence of the Romulans caused Starfleet to offered more combat training to starships and the
D was one of the first to accept. One of the foremost Federation strategists, the great Zakdorn Sirna Kolrmai, came onboard the
D and was to run the wargame. For the prey of the
Galaxy class explorer was the 80 year old USS
Hathaway, and
Constellation class explorer that also counted Picard's first command, the USS
Stargazer. The decommissioned
Hathaway and other older Federation vessels of the fleet were towed to the Barsiota star system for Operation: LOVELY ANGEL.
This was the official Starfleet name for the FoF ship-to-ship combat training of in-service starships by crews using the older ships as OPFOR. Both ships in the first exercise of Operation: LOVELY ANGEL would take simulated damage with systems going off-line that were damaged by the laser pulse simulated beams used by ships. This new combat training operation did not get off to a good start. The first wargame was halted due to a incoming Ferengi
Marauder class that attempted to profit from the exchange. Given that failure of the first exercise, it is unknown if Operation: LOVELY ANGEL was continued after the events of the episode. This was an interesting example of a live-action of using starships for FoF rather than simulators, as seen in
Star Trek: II TWOK. The rather oddball name for the operation that Starfleet rolled out to train starships for the coming threats came from the anime
Dirty Pair, which was a popular title among the TNG production crew. The planets in the Brasiota system were name from the three main characters of
Dirty Pair. Honestly, this episode is far weaker in some ways than I remembered and while interesting in concept, it fails in delivery.
The "In'tar" from Stargate: SG-1
This is a Goa'uld technology that is used to train the young warriors of the their serpent gods in Force-on-Force simulation. The crystal-based In'tar grows into the desired weapon, either friend or foe, and the new In'tar weapon fires a directed energy bolt to stun combatants in simulation combat with an adjusting power level that can lightly stun or knock you out. After this alien technology was acquired by Stargate Command, the In'tar crystals were used to be grown into various Terran weapons for Force-on-Force training and these training weapons were turned up to their max setting during an assumed attack on Cheyenne mountain complex. These were seen or mentioned several times in the series and are an interesting concept.
The FPS Center from The X-Files episode "First Person Shooter (7x13)"
Mid-way into the 7th season of the
X-Files, we got an odd one, were Mulder & Scully met the world of
TRON mixed with
DOOM. Before we shit on the episode, we must first say that
First Person Shooter has a few standout elements: it was written by William Gibson, the
SAAB M-590 is used by Mulder and Scully, there are some funny lines, the stripper (played by Krista Allen) is hot, and Scully looks damn good firing the M-590. Other than that, the episode is one of the worst in the entire run of the show due to its dumbass concept that could have been good...save for Mulder and Scully being "lost" in the game...how the fuck did that happen?!
Anyways, there is this startup gaming company called F.P.S (ugh!) and they have something like a Holodeck where players get their hands on guns and enter into a virtually generated environment into a real-world space. This allows for the players to be their own Doomguy without the use of controllers. In some of the dialog of the episode, it seems that the company and their backers think there maybe military and law enforcement applications. If this technology existed, it would kick any current simulator right in the microchips. I rewatched this episode for this article and I want my hour back.
Next Time on FWS...Throughout human conflict, there has been a need to take drugs all of types to numb the suffering of combat, to block the pain of being on the battlefield, to stay awake during that cold guard shift, or to give courage against fearful odds. In the realm of science fiction, creators have turned to real and imagined drugs to fuel, control, and enslave warriors of all time on the future battlefields. In the next written installment of FWS, we will be exploring and explaining the world of military drugs...both real and imagined.